They are useful, as you can use them to make a ‘trial’ that allows you to pick up object high above some red springs and can warp you to the next section of the level when you touch a special ring. How can Sonic do this? Simple! He jumps, rolls and spindashes his way through robots to save the creatures and they follow him after being saved. So, while Sonic Team moved on to new projects/IP (Nights into Dreams, Ristar, Burning Rangers) after Sonic 3&K, Sega called them up saying “We love the technology you use for game development and we want you to make a 3D platformer in the Sonic series on the Genesis!” Remember how I said in the 3&K thread where Naka wanted Sonic 3 to be a 3D platformer? This idea came back here and Travelers Tales made it a top-down isometric platformer with Sonic’s goal being to save the little critiers that pop out of Robotnik’s badniks.Įvery level’s goal is to save five creatures per section, with each level having 2-3 sections to clear.
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